DEVELOPMENT LOG
The first report from Wobblehook
Our published ChangeLog 0.0.1: early foundations, known issues, and the work ahead.
READ THE DISPATCH
A little paradise. A lot of bad ideas.
A tropical island RPG about making a home where nothing quite goes to plan.
EARLY PLAYABLE PROTOTYPE Still building the island. Mind the unfinished bits.
WHAT TO EXPECTFROM THE ISLAND
DEVELOPMENT LOG
Our published ChangeLog 0.0.1: early foundations, known issues, and the work ahead.
READ THE DISPATCH
START HERE
What the prototype is, where to find it, and why you should unpack your expectations too.
BEFORE YOU PLAY
COMMUNITY
Some belong on the island. The rest belong in a useful report. Help us tell them apart.
JOIN THE CONVERSATIONGETTING HERE WAS THE EASY PART. APPARENTLY.
A yacht trip went wrong. A makeshift home followed. Now the Cabana Crew has an island to figure out and the Doof to contend with.
WORLD ARTWORK
It wasn't supposed to be a settlement. But a few chairs, a campfire, and some wonderfully misplaced people are a start.
The Cabana is where the island's stories come together. It's also where someone will eventually ask you to fix something.
Pull up a chair. Check the legs first.
WORLD ARTWORK
The world we're building stretches beyond the Cabana into forests, unusual landmarks, and hidden places worth finding.
Follow a trail, investigate a rumor, or head toward something that definitely wasn't on your itinerary.
Bring supplies. Curiosity is not a food group.
CREATURE CONCEPT ART
The Doof is the unpredictable force making an already unusual island much harder to explain.
Strange discoveries and Doof-related trouble are part of our plans for Wobblehook. That friendly-looking creature? Probably best not to assume.
Good news: it's not a normal tick.
THE ADVENTURE WE'RE BUILDING
Exploration, useful skills, unlikely friendships, and a home worth coming back to.
Beaches, forests, hidden places, and stories for people who take the wrong turn on purpose.
Gather supplies, craft useful gear, and help turn a makeshift camp into something worth keeping.
Character-driven quests, relationships, and collectible cards tied to the people you meet.
Survival, Scrupels, and Doof-related complications. An island life with a few loose screws.
Development direction: these systems are planned or in progress. The full experience is not yet available in the prototype.
THE CABANA NEEDS YOU
GOOD PEOPLE. QUESTIONABLE NAVIGATION.
Explore the prototype, share what you find, and help us build a better Wobblehook. Useful feedback gets further than shouting at the generator.
JOIN THE COMMUNITYWe saved you a chair. No promises about the cushions.
BEFORE YOU BOARD
A few things worth knowing before you meet the neighbors.
VISIT THE GAME PAGENo. It's an early playable prototype in active development. Expect unfinished areas, placeholder characters, bugs, changing systems, and uneven performance.
The Windows development build is on our itch.io game page. Check the listing for available files and installation details. This website is not the game client.
Not yet. The gameplay section describes our development direction. World and creature images are artwork, not gameplay screenshots. The complete quest, crafting, survival, building, and card-collection experience is still being developed.
Do not rely on progress carrying over between test builds. Systems and save data may change during development.
Include your build version, where you were, what you did, what you expected, and what actually happened. A screenshot or short clip helps. Post your feedback in the game community.