THE SAVAGE SAINTS / GAME STUDIO
IN DEVELOPMENT Player information
Wobblehook's teal wooden arch, sunset ocean and chairs around a beach campfire.
THE SAVAGE SAINTS PRESENTS

DOOFUS CREST: CABANA CHAOS

A little paradise. A lot of bad ideas.

A tropical island RPG about making a home where nothing quite goes to plan.

WORLD ARTWORK

EARLY PLAYABLE PROTOTYPE Still building the island. Mind the unfinished bits.

WHAT TO EXPECT

FROM THE ISLAND

Wobblehook Dispatch

ALL DEVELOPMENT NOTES

GETTING HERE WAS THE EASY PART. APPARENTLY.

An island with its own ideas

A yacht trip went wrong. A makeshift home followed. Now the Cabana Crew has an island to figure out and the Doof to contend with.

The Cabana's beach campfire artwork. WORLD ARTWORK
01 / THE CABANA

Stranded?
Make yourself at home.

It wasn't supposed to be a settlement. But a few chairs, a campfire, and some wonderfully misplaced people are a start.

The Cabana is where the island's stories come together. It's also where someone will eventually ask you to fix something.

Pull up a chair. Check the legs first.

Wobblehook's tropical coast, distant peaks, and sunset. WORLD ARTWORK
02 / WOBBLEHOOK

Beyond the beach,
the story gets stranger.

The world we're building stretches beyond the Cabana into forests, unusual landmarks, and hidden places worth finding.

Follow a trail, investigate a rumor, or head toward something that definitely wasn't on your itinerary.

Bring supplies. Curiosity is not a food group.

A large, blue-eyed Doof Tick in creature concept artwork. CREATURE CONCEPT ART
03 / THE DOOF

Paradise has
a complication.

The Doof is the unpredictable force making an already unusual island much harder to explain.

Strange discoveries and Doof-related trouble are part of our plans for Wobblehook. That friendly-looking creature? Probably best not to assume.

Good news: it's not a normal tick.

THE ADVENTURE WE'RE BUILDING

Make a life. Make a little trouble.

Exploration, useful skills, unlikely friendships, and a home worth coming back to.

Explore the unknown

Beaches, forests, hidden places, and stories for people who take the wrong turn on purpose.

Build your foothold

Gather supplies, craft useful gear, and help turn a makeshift camp into something worth keeping.

Know the neighbors

Character-driven quests, relationships, and collectible cards tied to the people you meet.

Handle the chaos

Survival, Scrupels, and Doof-related complications. An island life with a few loose screws.

Development direction: these systems are planned or in progress. The full experience is not yet available in the prototype.

An island radio desk facing the sunset. THE CABANA NEEDS YOU

GOOD PEOPLE. QUESTIONABLE NAVIGATION.

You're part of
the story from here.

Explore the prototype, share what you find, and help us build a better Wobblehook. Useful feedback gets further than shouting at the generator.

JOIN THE COMMUNITY

We saved you a chair. No promises about the cushions.

BEFORE YOU BOARD

First time ashore?

A few things worth knowing before you meet the neighbors.

VISIT THE GAME PAGE
Is Cabana Chaos a finished game?

No. It's an early playable prototype in active development. Expect unfinished areas, placeholder characters, bugs, changing systems, and uneven performance.

Where can I play?

The Windows development build is on our itch.io game page. Check the listing for available files and installation details. This website is not the game client.

Are all the features on this page available?

Not yet. The gameplay section describes our development direction. World and creature images are artwork, not gameplay screenshots. The complete quest, crafting, survival, building, and card-collection experience is still being developed.

Will test-build progress carry over?

Do not rely on progress carrying over between test builds. Systems and save data may change during development.

What makes a useful bug report?

Include your build version, where you were, what you did, what you expected, and what actually happened. A screenshot or short clip helps. Post your feedback in the game community.